Many people see the “Souls” series and any game made by FromSoftware as rage games, games meant to make you want to tear your hair out.
However, once you’ve actually played one of their games and beat it, you will probably want to do a new playthrough with rulesets made by yourself, making the game harder. But why is this?
Many people think it’s the reward of beating the game and others think it’s because of the pain of it. I think it’s because of the glory, the feeling of being able to gloat over beating one of the hardest games out there with only whips, the feeling of being able to look at another person struggling at the game and being able to say “get good.”
Once you learn “the dance,” it helps you stay alive longer, and the game becomes fun and it barely makes you mad after every setback. Attacks you’ve never seen become simple and self explanatory to dodge them. You learn when to dodge inwards and outwards to attacks that seem impossible to dodge.
When you become great at the game, you learn that souls-borne games aren’t rage games meant for you to want to break the disk and burn it, but it’s truly only a learning experience, like learning an instrument. As you slowly learn chords and become faster, you enjoy playing the instruments. When you become great at the instrument, simply picking up it is joyful knowing that you learned this and you are good at it.
That’s my reasoning that “Souls-Borne” games are simply not rage games, they are lessons.